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2 playable 1 in development 10 upcoming

The principle

what holds for every module

Tactile takes the world of Minecraft layer by layer and rebuilds it in depth. Each module handles one, installs on its own, and combines with the others.

Reading the world to enrich it Every module starts from what the game has already produced and enriches it. The world stays its own: its balance, its proportions, its habits. An ongoing save carries on as it is, and stepping back is always possible.
All procedural, to bring the world alive Shapes are born from rules rather than from a copied model. Nothing repeats, every element is unique, and whatever other mods bring finds its place without a single list being written.
Interactions rethought to be immersive and logical What used to be set behind an interface is handled in the world, by hand and in plain sight. The gesture becomes the last layer, the one the suite is named after.

Playable & imminent

the real modules

The vision

eleven upcoming modules

The tools

for showing the game

Alongside the modules that transform the world, tools serve to show it. They install separately.

Tracks

explored, not decided

Two Tactile:Blocks stations would deserve a module of their own. Nothing is being removed from it as of today.